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Campbell is a Robot!

Hello and welcome to my Website!

I am a NZ based theatre maker, game designer, and lanky robot. This is a place where I am collecting blog posts, reviews, and writings about my various interests. You can find them organised by topic using the headings above, or find my other social media. Someday this website and blog may find a focus, but for now, I will simply be making weekly posts about things that interest me. I'm currently making a competitive role playing game (The VOW), a two player board game (Rogue's Masquerade), messing around in Godot, and working on several shows for the NZ Fringe Festival.

A board from above with pieces from various games. Terrain of a valley with a lake in the middle

Improv, RPG's, and Prompts

31st of May 2025
Ask someone to “describe a character” and they may struggle. Ask someone to “describe a spellcaster in a fantasy setting” and they may suddenly find their task to be significantly easier. This is despite the fact that “a spellcaster in a fantasy setting” still fits within the remit of “describe a character”. This phenomena is particularly common in my other area of interest: Improv.

Two players playing the current version of RM using pieces from other games

The Idea

18th of May 2025
Quite often creatives get asked: "Where do your ideas come from"? It's a silly question really, everyone has ideas, which can come from seemingly nowhere or from all manner of different places. But some people do seem genuinely amazed at the ideas that other people have or the things that they come up with. Plenty of people have interesting or incredible ideas, but they don't think that their ideas are interesting or incredible because they are having them on a regular basis.

A constellation of stars and planets floating through space

PB&Jam 2025

4th of May 2025
Whew last week was BUSY. But my goodness did it end with a bang! Over the weekend I participated in the PB&Jam GameJam as part of the New Zealand Games Festival. This little jam is a desperate race to create some semblance of a video game in 48 hours. I was participating with two good friends: Ben on Audio, whose work you can find here; and Charlie on visuals, whose work you can find here.

Innovation in Social Deduction

18th of April 2025
Blood on the Clocktower is a brilliant game. For those who have never played it, I HIGHLY recommend that you do. Even if you are someone that doesn’t normally enjoy social deduction games, I still believe that Blood on the Clocktower offers something new that may improve on issues that you have with other social deduction games. This is because of the brilliant work of the creator in iterating on previous social deduction games – making small incremental improvements that build to make a much greater game.

Rules Soft vs Hard

4th of April 2025
Continuing where I left off from last week discussing rules light and rules heavy systems, I wanted to discuss the idea between soft and hard rules.

Soft and hard rules, at least in my thinking, refers to the ability of a system to flex and be adaptable to different situations and uses. In general, this tends to align with light and heavy rules – lighter systems tend to be “softer” while heavier rules systems tend to be “harder”.

Rules Light vs Rules Heavy

26th of March 2025
I feel the need to continue writing in a similar vein to my previous post. In that post I was discussing how rules create a feeling in TTRPG’s, and the difficulty of specific rules niches that create strong elements of genre and feeling vs broader rulesets that can do more things, but not necessarily as well as the more specific rules. I really wanted to expand on this, because I keep coming back to this idea, especially in relation to the VOW. I’ve realised this might take a while, so there will be further posts following on from this, but today I wanted to discuss the idea of light and heavy rulesets.

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Habit Forming

Humble Beginnings