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Lankyrobot

Hello and welcome to my Website!

I am a NZ based theatre maker, game designer, and lanky robot. This is a place where I am collecting blog posts, reviews, and writings about my various interests. You can find them organised by topic using the headings above, or find my other social media. Someday this website and blog may find a focus, but for now, I will simply be making weekly posts about things that interest me. I'm currently making a competitive role playing game (The VOW), a two player board game (Rogue's Masquerade), messing around in Godot, and working on several shows for the NZ Fringe Festival.


Regicide Legacy Review

February 13, 2026
Regicide Legacy is an excellent "sequel" to the original Regicide. It builds on the mechanics of the original game in new and unique ways, while providing a legacy experience that doesn't overstay its welcome.


NZ Fringe 2026

February 1, 2026
Once again Fringe is upon us! I'm only involved in a couple of shows this year but I wanted to give a massive shout out to all of my friends and their awesome shows too.

Kapcon Recap 2026

January 23, 2026
Wellington’s TTRPG convention, Kapcon was held this last weekend and what a fantastic time it was! I have never been to any other TTRPG conventions, so I don’t have a point of comparison for how it stands compared to others. The greatest thing about Kapcon is that it's an excellent way to try out a bunch of different TTRPG’s, some you may have never heard of. This year, I set out to Kapcon with a couple goals in mind:


Combat in Mythic Bastionland

January 16, 2026
I believe that we are living in a golden age for Table Top Role Playing Games. Following D&D 5th edition's explosion in the late 2010's, the 2020's has seen a slew of new TTRPG's, some trying to recreate the big campaign fantasy vibe (see: Daggerheart, Draw Steel), while other, prehaps more niche and indie RPG's, have set out to carve their own path. A group of friends and I have recently been experimenting with some new RPG's, trying everything from This Discord has Ghosts in it to The Ground Itself. However, this summer we've engaged in a mini-campaign of Mythic Bastionland, and this system has absolutely blown me away.

Been a while

January 9, 2026
Well.... It's been a while. When I started this blog project, I had hoped for it to be an easy thing. Something I can work on once a week. And it was, but as with many things, life gets in the way.


Improv, RPG's, and Prompts

May 31, 2025
Ask someone to “describe a character” and they may struggle. Ask someone to “describe a spellcaster in a fantasy setting” and they may suddenly find their task to be significantly easier. This is despite the fact that “a spellcaster in a fantasy setting” still fits within the remit of “describe a character”. This phenomena is particularly common in my other area of interest: Improv.


The Idea

May 18, 2025
Quite often creatives get asked: "Where do your ideas come from"? It's a silly question really, everyone has ideas, which can come from seemingly nowhere or from all manner of different places. But some people do seem genuinely amazed at the ideas that other people have or the things that they come up with. Plenty of people have interesting or incredible ideas, but they don't think that their ideas are interesting or incredible because they are having them on a regular basis.


PB&Jam 2025

May 4, 2025
Whew last week was BUSY. But my goodness did it end with a bang! Over the weekend I participated in the PB&Jam GameJam as part of the New Zealand Games Festival. This little jam is a desperate race to create some semblance of a video game in 48 hours. I was participating with two good friends: Ben on Audio, whose work you can find here; and Charlie on visuals, whose work you can find here.

Innovation in Social Deduction

April 18, 2025
Blood on the Clocktower is a brilliant game. For those who have never played it, I HIGHLY recommend that you do. Even if you are someone that doesn’t normally enjoy social deduction games, I still believe that Blood on the Clocktower offers something new that may improve on issues that you have with other social deduction games. This is because of the brilliant work of the creator in iterating on previous social deduction games – making small incremental improvements that build to make a much greater game.

Rules Soft vs Hard

April 4, 2025
Continuing where I left off from last week discussing rules light and rules heavy systems, I wanted to discuss the idea between soft and hard rules. Soft and hard rules, at least in my thinking, refers to the ability of a system to flex and be adaptable to different situations and uses. In general, this tends to align with light and heavy rules – lighter systems tend to be “softer” while heavier rules systems tend to be “harder”.

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Humble Beginnings, or "Why are you starting a blog?"