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Lankyrobot

Hello and welcome to my Website!

I am a NZ based theatre maker, game designer, and lanky robot. This is a place where I am collecting blog posts, reviews, and writings about my various interests. You can find them organised by topic using the headings above, or find my other social media. Someday this website and blog may find a focus, but for now, I will simply be making weekly(ish) posts about things that interest me. I'm currently making a competitive role playing game (The VOW), a two player board game (Rogue's Masquerade), messing around in Godot, and working on various theatre projects when I can find the time in between!

First thoughts on Seven Part Pact

April 17, 2026
Over easter weekend I had the opportunity to play Seven Part Pact, a game in development by Jay Dragon. This is a fascinating, intricate mess of a game and I had a blast playing it. I thought I would take the opportunity this week to vaguely get out my thoughts about the game.

Inspired by works like Earthsea and The Old Kingdom (or Abhorsen), Seven Part Pact follows the Seven Wizards of Isha - lonely and isolated men who govern and keep intact the different domains of the pact.

Civilisation 6 and the problem with a screen

March 22, 2026
Last weekend I participated in a Civilization 6 LAN party. I've done LAN parties before, but never one this big for this long - and never with a game that has felt so much like a board game. That being said, I can't help but feel like I would have enjoyed myself more if I had been playing a board game (a la Twilight Imperium), and I feel the need to talk about this.

Although Civ has many elements of a board game in the way that it is set up, it could never be a board game as it is without significant changes. There are far too many numbers, chances, and little elements to keep track of that would make it nearly impossible for players to play, let alone the amount of time that would be devoted to ticking counters and upkeep. Nonetheless, it definitely draws comparison with its turns, hex grid "board", and engine building style mechanics. However, there are two large elements of civ that I think keep it from being effective in a LAN setting.


Slay the Spire 2 and Multiplayer

March 15, 2026
It's been a couple of weeks since I last made a blog entry, and that's primarily for 2 reasons.

1: The fringe festival has made my life absolutely hectic, and

2: Slay the Spire 2 released into early access.

I knew that it was both going to be good, and also have some early access quirks, but oh boy, it has been a heck of a lot of fun so far. Given that this has become my recent obsession, I thought I would go into a bit of a breakdown comparing the design choices between 1, 2, and the board game in between, particularly as pertains to multiplayer.


Regicide Legacy Review

February 13, 2026
Regicide Legacy is an excellent "sequel" to the original Regicide. It builds on the mechanics of the original game in new and unique ways, while providing a legacy experience that doesn't overstay its welcome.


NZ Fringe 2026

February 1, 2026
Once again Fringe is upon us! I'm only involved in a couple of shows this year but I wanted to give a massive shout out to all of my friends and their awesome shows too.

Kapcon Recap 2026

January 23, 2026
Wellington’s TTRPG convention, Kapcon was held this last weekend and what a fantastic time it was! I have never been to any other TTRPG conventions, so I don’t have a point of comparison for how it stands compared to others. The greatest thing about Kapcon is that it's an excellent way to try out a bunch of different TTRPG’s, some you may have never heard of. This year, I set out to Kapcon with a couple goals in mind:


Combat in Mythic Bastionland

January 16, 2026
I believe that we are living in a golden age for Table Top Role Playing Games. Following D&D 5th edition's explosion in the late 2010's, the 2020's has seen a slew of new TTRPG's, some trying to recreate the big campaign fantasy vibe (see: Daggerheart, Draw Steel), while other, prehaps more niche and indie RPG's, have set out to carve their own path. A group of friends and I have recently been experimenting with some new RPG's, trying everything from This Discord has Ghosts in it to The Ground Itself. However, this summer we've engaged in a mini-campaign of Mythic Bastionland, and this system has absolutely blown me away.

Been a while

January 9, 2026
Well.... It's been a while. When I started this blog project, I had hoped for it to be an easy thing. Something I can work on once a week. And it was, but as with many things, life gets in the way.


Improv, RPG's, and Prompts

May 31, 2025
Ask someone to “describe a character” and they may struggle. Ask someone to “describe a spellcaster in a fantasy setting” and they may suddenly find their task to be significantly easier. This is despite the fact that “a spellcaster in a fantasy setting” still fits within the remit of “describe a character”. This phenomena is particularly common in my other area of interest: Improv.


The Idea

May 18, 2025
Quite often creatives get asked: "Where do your ideas come from"? It's a silly question really, everyone has ideas, which can come from seemingly nowhere or from all manner of different places. But some people do seem genuinely amazed at the ideas that other people have or the things that they come up with. Plenty of people have interesting or incredible ideas, but they don't think that their ideas are interesting or incredible because they are having them on a regular basis.

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Habit Forming

Humble Beginnings, or "Why are you starting a blog?"