13th of February 2026
Player count: 2-4
Weight/Complexity: 3
Play time: 30-45
Rating: 8
Just before getting into the full review, it is worth noting that I have played the full campaign with 3-4 players, and the game does play differently with different player counts. 1 or 2 player games may be different to my experience.
Gameplay
Regicide Legacy builds on the simple design of the original Regicide. On your turn, play a card from your hand and deal damage to the current boss equal to the number on the card, then take damage from the boss by discarding cards from hand equal to or greater than the amount of damage the boss is dealing. However, each suit comes with its own special powers: Paladins lower the Boss' damage, Bards draw cards, Warriors deal double damage, and Clerics put spent cards back at the bottom of the deck. As you defeat bosses, you reveal new ones with more health, more damage, and that prevent some of your classes from resolving their effects. While the initial game of Regicide seems simple enough, it can introduce tough choices quickly: Do I draw cards to try and survive the hit, or block just a little bit and lose the rest of my hand? Regicide Legacy puts even more twists on the basic format, with 12 missions that each come with their own twist.
And they get twisty indeed! Despite such a simple basic format, Regicide Legacy introduces several scenarios throughout the campaign that make the game feel very different and presents players with an entirely unique challenge that they need to grapple with. The developers have done a fantastic job of making each seem new, and recontextualising elements of the game for the different puzzles, without adding significant bloat or complex mechanics to the game. There are some specific scenarios that definitely did not feel quite as smooth as others, either because the mechanics required much more upkeep/maths, or due to fluxes in difficulty. We had to attempt one mission several times, while another we completed on the first attempt. The story of the game is minimal, but effectively ties in with the mechanics for each scenario. The corruption mechanic is fantastic, and leads to an excellent story beat in the final moments.
Components
The card sleeves that come with the game are decent, and have lasted us well through the full playthrough. The rulebook is functional, and well detailed with reminders and spaces for new rules galore. There are even little "quotes" from some of the characters which is a fun addition. Overall, player mats are probably the weakest link, with some signs of fraying starting to come through on the edges, despite not being handled all too often.

However, the biggest highlight of the components is the art. Sketchgoblin has done a fantastic job on the artwork, with every character feeling unique. The individual cards referenced in the story throughout and the unique artwork for each of them helps to foster a sense of connection with these characters - and our group found ourselves latching onto a couple of favourites that we paid more attention to whenever they got mentioned in the story. The artwork even ties into the corruption mechanic, which is extremely well executed by the team here. The mat and board artwork is absolutely gorgeous, and (as someone who follows them online) I would love to see more landscape work from Sketchgoblin, because it is beautiful.

Other thoughts
I think that Regicide Legacy is a fantastic step into legacy games for anyone who has been cautious about dipping their toes in. While it doesn't necessarily have the weight or length of other legacy games, I think that its brevity is actually a huge boon. Legacy games like Gloomhaven are huge and epic, and just like a D&D campaign, extraordinarily difficult to finish with the same group of people. On the other hand, Regicide Legacy has felt like an ideal length for its size. My friends and I have played through the full campaign across approximately 6 months, on and off (maybe playing 1-2 times a month, if that), but we have actually managed to finish the game. Although this may be a con for more hardcore people or those with more time on their hands, Regicide Legacy has felt like the ideal length of legacy game for a busy group of friends to play casually, and still reach the end of the campaign.

Final thoughts
Regicide Legacy is an excellent "sequel" to the original Regicide. It builds on the mechanics of the original game in new and unique ways, while providing a legacy experience that doesn't overstay its welcome. I am excited to replay through the campaign with new players, and see the game again through their eyes. I would reccomend this game to fans of the original Regicide, or those looking to dip their toes into a legacy boardgame, without the commitment that many others ask to complete a full campaign.